This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right. |
- Dec 04, 2015 Mininghelm and Powerarmor moves the light from the pip boy to the head only combat armor helmet doesnt. Best example for Bethesda adding a great feature. But not complete it. I need a coffee. Complete that later. Uh no i have to do sounds now. Oh well) Yes i use search before starting a new topic - checked.
- Nukapedia's Fallout 4 Armor Mods page does not yet have complete data on mods across all armor types/slots. However, if patterns for Leather Armor mods hold true across all other armor types, we can assume the following: Within an armor type, Pocketed/Deep Pocketed mods provide the same boost no matter what piece of armor they're used on.
- Lights can be installed the same way as the mining helmet via the Armor Workbench (all color options available). Npc's will use the lights the same way that they use the mining helmet light, ie. This mod is compatible with mods that only retexture the combat helmet through the use of texture replacement.
|
This page lists all combat armors in Fallout 4. |
|
- 2Models
- 4Modifications
The narrative lens of the Fallout 4 universe is tinted with a 1950s-era feel, and one of the most memorable aspects of the decade was the romanticized, traditional look and feel of the U.S. Classic Combat Armor takes its cues from that notion, and tweaks its approach to fit the alternate history of Fallout 4. Fallout 4 - Combat Armor Light - EVA Foam Template. Paul Herd May 20, 2016. 5 out of 5 stars. Excellent pep file. This has saved me a lot of base work on my sons.
Background
Free wordlist for wpa crack windows 10. The success of the Army combat armor paved the way for superior models. The most important of these was the general purpose combat armor issued to military units nationwide,[1] with the first Army model relegated to domestic and garrison duties.[2]
The new combat armor was manufactured in three different variants, for wearing with the standard armed services uniform: Light, medium (sturdy), and heavy. The modular suit of armor was manufactured from alloys that offer balanced protection from conventional firearms and energy weapons[3] and provide load-bearing functionality in combat. A new combat helmet model was designed for all three variants, incorporating ear protection and a pair of attachment points for additional equipment, such as lamps (commonly found on surviving units) and targeting or imaging equipment.[4]
The standard combat armor was designed to accept numerous modifications, allowing for it to be tailored for specific purposes. Common material included additional reinforcement, “shadowing” (reducing its profile and signature, with a characteristic black finish), and an optional polymer upgrade that replaced the standard combat armor alloy with advanced combat polymers. Functional upgrades were numerous, tailoring the armor's functionality to the mission profile and included special linings (fire-retardant asbestos, radiation-resistant lead, or the unique BioCommMesh enhancing combat drug duration), lightened construction, upgraded combat webbing, melee modifications, weapon stabilization, and various customizations of the armor profile and silhouette to improve performance in close combat.[5]
After the Great War, some factions developed their own modifications. For example, the Brotherhood of Steel armors incorporate a special coating that provides additional protection from background radiation.[5]
Models
Combat armor
The basic, light model was most common, issued widely to troops on the battlefield.[6][1], it consisted of a pair of plates covering the chest and upper back, attached to standard load-bearing equipment, axillary protectors, and a pair of plates covering the thighs.[7]
Sturdy combat armor
The superior, sturdy combat armor variant was the baseline model. The torso assembly is enhanced with the inclusion of soft body armor from ballistic fiber, overlaid with enlarged hard armor plates providing superior coverage and protection. A groin protector is included by default. Limbs incorporate the axillary and thigh protectors of the lighter model, with the addition of plating on forearms, knees, and lower legs. The entire assembly was intended for units engaged in heavy fighting on the most contested fronts.[8]
Heavy combat armor
The heaviest model of combat armor is a radical departure from the principle of balance that guided the design of combat armor. Emphasizing durability and protection, the heavy variant encloses the entire body in a layer of soft body armor enclosing it almost entirely, with the characteristic armored plates worn on top. The torso assembly incorporates the medium variant upgraded with armor plating enclosing the entire torso, including a characteristic hump that protects the upper back. Arms are sheathed in segmented armor that incorporates additional protection for hands, elbows, and shoulders (heavy axillary protectors include a pair of characteristic pauldrons). Legs are protected even more heavily, with armor plating enclosing the thighs, lower legs, and covering feet.[9]
Comparison
Combat Armor Helmet
- Note: Due to the way the data files are structured, there are only six basic FormIDs for use with the console: 0011e2c8 (helmet), 0011d3c3 (chest), 0011d3c7 (left arm), 0011d3c6 (right arm), 0011d3c5 (left leg), and 0011d3c4 (right leg). Using these with the additem command will spawn a random piece in the target's inventory.
- To allow for more precise spawning, the Base ID column links to leveled item lists that spawn items of that specific class.
Type | Piece | Protection | Weight | Value | Base ID | |
---|---|---|---|---|---|---|
Ballistic Damage | Energy Damage | |||||
Helmet | 10 | 10 | 4 | 25 | 0011e2c8 | |
Light | Chest | 15 | 15 | 8 | 60 | 00184bc4 |
Arm | 9 | 9 | 2 | 25 | 00184bcd (right) 00184bd0 (left) | |
Leg | 8 | 8 | 2 | 25 | 00184bc7 (right) 00184bca (left) | |
Complete set | 59 | 59 | 22 | 180 | ||
Sturdy | Chest | 25 | 25 | 11.7 | 140 | 00184bc3 |
Arm | 13 | 13 | 4.5 | 85 | 00184bcc (right) 00184bcf (left) | |
Leg | 12 | 12 | 4.5 | 105 | 00184bc6 (right) 00184bc9 (left) | |
Complete set | 75 | 75 | 31.7 | 520 | ||
Heavy | Chest | 35 | 35 | 15.5 | 220 | 00184bd1 |
Arm | 17 | 17 | 7 | 145 | 00184bcb (right) 00184bce (left) | |
Leg | 16 | 16 | 7 | 185 | 00184bc5 (right) 00184bc8 (left) | |
Complete set | 101 | 101 | 45.5 | 880 |
^All the above are from non-modified pieces.
Modifications
This item has the following modification slots: Material, Misc.
Light Combat Armor Fallout 76
- Material mods can't be swapped between arms and legs, even though they cost the same and provide the same bonuses.
- Misc mods that are available to both arms and legs can be swapped.
- You can find Muffled arms as loot, but this is a bug. If the Muffled mod is removed from the arms, it cannot be re-added. It also likely provides no benefit on the arms.
- All numbers are relative to the base stats.
Material (Helmet)
Name | Ballistic Resistance | Energy Resistance | Radiation Resistance | Weight | Resources | Perks Required | Base ID |
---|---|---|---|---|---|---|---|
Brotherhood of Steel | 0 | 0 | +15 | 0 | None | None | 0019b80c |
Standard | 0 | 0 | 0 | 0 | None | None | 0019b80d |
Reinforced | +1 | +1 | 0 | +1 | 1x Adhesive 2x Cloth 2x Leather 2x Steel | None | 0019b80e |
Shadowed Increases stealth in dark areas | +1 | +1 | 0 | +1 | 1x Adhesive 2x Cloth 2x Leather 2x Oil 2x Steel | Armorer 2 | 0019b80f |
Fiberglass | +3 | +3 | 0 | +1 | 2x Adhesive 4x Cloth 4x Leather 4x Steel | Armorer 2 | 0019b810 |
Polymer | +4 | +4 | 0 | +2 | 4x Adhesive 8x Cloth 8x Leather 8x Steel | Armorer 2 | 0019b811 |
Material (Torso)
Name | Ballistic Resistance | Energy Resistance | Radiation Resistance | Weight | Resources | Perks Required | Base ID |
---|---|---|---|---|---|---|---|
Brotherhood of Steel | 0 | 0 | +15 | +0 | None | None | 00184be3 |
Standard | 0 | 0 | +0 | 0 | None | None | 0017ae2e |
Reinforced | +2 | +2 | +0 | +0.7 | 2x Adhesive 4x Cloth 6x Leather 6x Steel | None | 00184be2 |
Shadowed | +2 | +2 | +0 | +0.7 | 2x Adhesive 4x Cloth 6x Leather 4x Oil 6x Steel | Armorer 2 | 00184bd7 |
Fiberglass | +5 | +5 | +0 | +1.875 | 4x Adhesive 8x Cloth 12x Leather 12x Steel | Armorer 2 | 00184be1 |
Polymer | +7 | +7 | +0 | +2.625 | 8x Adhesive 16x Cloth 24x Leather 24x Steel | Armorer 2 | 00184bd4 |
Material (Limbs)
Name | Ballistic Resistance | Energy Resistance | Weight | Resources | Perks Required | Base ID |
---|---|---|---|---|---|---|
Brotherhood of Steel | 0 | 0 | +15 | None | None | |
Standard | 0 | 0 | 0 | None | None | |
Reinforced | +1 | +1 | +0.5 | 1x Adhesive 2x Cloth 2x Leather 2x Steel | None | |
Shadowed | +1 | +1 | +0.5 | 1x Adhesive 2x Cloth 2x Leather 2x Oil 2x Steel | Armorer 2 | |
Fiberglass | +2 | +2 | +1.25 | 2x Adhesive 4x Cloth 4x Leather 4x Steel | Armorer 2 | |
Polymer | +3 | +3 | +1.75 | 4x Adhesive 8x Cloth 8x Leather 8x Steel | Armorer 2 |
Misc (Torso)
- Weight modifiers apply to the base weight of the item modified by the material
Type | Effect | Weight | Resources | Perks Required |
---|---|---|---|---|
Padded | -25% damage from explosions | +50% | 3x Adhesive 3x Ballistic Fiber 3x Rubber | None |
Dense | -50% damage from explosions | +50% | 7x Adhesive 6x Ballistic Fiber 3x Fiberglass 4x Rubber | Armorer 3 |
Asbestos Lining | Improved Energy resistance (+15) and immunity to being set on fire. | +50% | 5x Adhesive 6x Asbestos 6x Ballistic Fiber 3x Rubber | Armorer 1 |
Pocketed | Improved carrying capacity (+10). | +10% | 3x Adhesive 4x Cloth 4x Leather | None |
Deep Pocketed | Improved carrying capacity (+20). | +10% | 6x Adhesive 5x Cloth 6x Leather | Armorer 2 |
Pneumatic | Reduces the magnitude of incoming staggers. | +30% | 8x Adhesive 5x Aluminum 7x Ballistic Fiber 10x Lead | Armorer 4 |
Lighter Build | +2 AP. | -40% | 3x Adhesive 4x Cork 5x Fiberglass 3x Rubber | None |
Ultra-Light Build | +10 AP. | -80% | 7x Adhesive 6x Cork 8x Fiberglass 5x Rubber | Armorer 3 |
BioCommMesh | Increases duration of chems by 50%. | +30% | 8x Adhesive 12x Aluminum 8x Circuitry 6x Cloth | Armorer 4 Science! 2 |
Lead Lined | Improved Radiation resistance (+15). | +50% | 6x Adhesive 8x Lead 4x Screw | Armorer 2 Science! 1 |
Misc (Limbs)
Type | Effect | Weight | Resources | Perks Required |
---|---|---|---|---|
Lighter Build | +2 AP | -40% | 3x Adhesive 4x Cork 4x Fiberglass 3x Rubber | None |
Ultra-Light Build | +5 AP | -80% | 7x Adhesive 6x Cork 8x Fiberglass 5x Rubber | Armorer 3 |
Pocketed | +5 carrying capacity | +10% | 3x Adhesive 4x Cloth 4x Leather | None |
Deep Pocketed | +10 carrying capacity | +10% | 6x Adhesive 5x Cloth 6x Leather | Armorer 2 |
Muffled (Legs only) | Reduces detection from moving. | No change | 6x Adhesive 5x Cloth 7x Rubber | Armorer 2 |
Strengthened | Reduces limb damage. | +20% | 5x Adhesive 5x Plastic 5x Screw 5x Steel | Armorer 1 |
Lead Lined | Improved Radiation resistance (+10). | +50% | 6x Adhesive 8x Lead 4x Screw | Armorer 2 Science! 1 |
Braced (Arms only) | +25% damage blocked | +25% | 5x Adhesive 6x Bone 4x Steel | Armorer 1 |
Brawling (Arms only) | +10% Unarmed damage | +25% | 5x Adhesive 3x Bone 4x Lead 2x Screw | Armorer 1 |
Weighted (Arms only) | +10% armor penetration for melee and unarmed attacks | +40% | 8x Adhesive 10x Aluminum 4x Bone 4x Fiberglass | Armorer 4 |
Aerodynamic (Arms only) | -5% power attack AP cost | +10% | 7x Adhesive 7x Aluminum 6x Fiberglass 5x Spring | Armorer 3 |
Stabilized (Arms only) | Scoped aiming is more steady. | +25% | 6x Adhesive 7x Aluminum 3x Fiber Optics 4x Spring | Armorer 2 |
Cushioned (Legs only) | -50% falling damage | +10% | 5x Adhesive 6x Cloth 7x Cork 7x Rubber | Armorer 1 |
Custom-Fitted (Legs only) | -5% sprinting AP cost | +10% | 7x Adhesive 8x Leather 4x Rubber 5x Spring | Armorer 3 |
Sleek (Legs only) | +5% movement speed while sneaking | +10% | 8x Adhesive 5x Fiberglass 4x Oil 10x Rubber | Armorer 4 |
Crafting
Ultra-light Build | Fallout Wiki | Fandom
With Contraptions Workshop installed, combat armor can be be crafted using an armor forge.
Components | Requirements | Products |
---|---|---|
3 Ballistic fiber | Armorer (rank: 2) |
Components | Requirements | Products |
---|---|---|
7 Aluminum 5 Adhesive | Armorer (rank: 3) |
Components | Requirements | Products |
---|---|---|
10 Aluminum 7 Adhesive | Armorer (rank: 4) |
References
- ↑ 1.01.1Frontline troops in Alaska wear this type of combat armor. As seen in the Fallout 4 intro.
- ↑The Army helmet is presented in the game as an older type of helmet, issued to uniformed troops who do not use the standard set of combat armor: Clearly visible in the tutorial segment and later on countless dead bodies throughout the Commonwealth.
- ↑Fallout 4 loading screen hints: 'Combat Armor offers balanced protection against both energy and ballistic damage.'
- ↑Concept art for the helmet shows the heavy model as having a special targeting unit attached, with an ocular over the right eye.
- ↑ 5.05.1Fallout 4 armor upgrades.
- ↑Combat armor in Fallout Shelter: 'The preferred battlefield armor of pre-war grunts.'
- ↑Combat armor appearance in Fallout 4.
- ↑Sturdy combat armor in Fallout Shelter: 'Worn by the toughest ground pounders in the toughest battles.'
- ↑Heavy combat armor in Fallout Shelter: 'They used to send in an army. Now they only need you.'