Dragon Warrior Enemy Territory Map

  



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The Dragons' Conquest, commonly called xTW by the players, is a weekly cross-server PvP event in which Factions fight against each other to conquer territories. Dragons' Conquest takes place every Saturday at 11:00 AM PST. A Dragons' Conquest battle lasts two hours.

  • 2Signing Up for Dragons' Conquest
  • 6Dragons' Conquest Battle Map
  • 7Rewards

Maps[edit | edit source]

  • Dragons' Conquest battle map.

  • Dragon's Conquest territories map.

Signing Up for Dragons' Conquest[edit | edit source]

War Declaration window.

Dragon Warrior Enemy Territory Map Free

Faction Leaders interested in testing their mettle can sign up for Dragons' Conquest by talking to the NPC Rong Utsin at 585 665 in Archosaur and paying 10 million Silver Coins to select the territory they wish to invade. Sign up starts on Thursdays at 3:00 AM PST and ends on Thursdays at 3:00 PM PST. Factions will not know who their opponents are until 30 minutes before the battles begin.

Sign Up Territories[edit | edit source]

  • Any Faction Leader can sign up for Vile Dragon Camp. (Level 1)
  • Faction Leaders that control at least one Dragons' Conquest territory can sign up for Swirling Dragon Valley. (Level 2)
  • Faction Leaders that control at least two Dragons' Conquest territories can sign up for Dragons' Meet. (Level 3)

Sign Up Conditions[edit | edit source]

  • Factions with two or more territories will have a 100% success rate for signing up.
  • Factions with one territory will have a better chance of a successful sign up than Factions that hold no territories.
  • The priority for choosing Factions is: Factions with two or more territories, Factions with one territory and then Factions that do not hold any territories.
  • If there are more Factions than available territories, Factions that do not get into a battle will have their entry fee refunded.
  • Declarations of the Factions winning on their bids to compete in Dragons' Conquest will begin on Fridays at 3:00 AM PST.

Entering Dragons' Conquest[edit | edit source]

Battlefield selection window.

On Saturdays at 10:30 AM PST Ye Tze will spawn next to Rong Utsin at 585 665 in Archosaur and allow players to enter Wargod Gulch. Inside Wargod Gulch, players can talk to Zur Seezan at 11:00 AM PST to enter a Dragons' Conquest battlefield. A battlefield selection window will appear upon speaking with Zur Seezan. On the left players can pick the tier of the battlefields and on the right they can select a specific battlefield they wish to enter. The battlefields are only accessible if the Faction owns them or currently has a battle against another Faction in the respective battlefield.

Players can enter and exit a battlefield at any time they wish until the battle is over, however players cannot enter a different battlefield once they have chosen one. It is advised to follow the Faction Leader's instructions to avoid entering the wrong battlefield.

Exiting Dragons' Conquest[edit | edit source]

Players can exit a battlefield by talking to Len Chue inside their base. They will be teleported back to the Wargod Gulch, which they can exit by talking to Wanli. From dirac le for windows to dirac full for mac pro.

Win Conditions[edit | edit source]

Battle Score interface.

A Faction can win a Dragons' Conquest territory battle by depleting the enemy Faction's Battle Score points to zero or by killing the enemy dragon in their base. If the battle timer runs out and neither of these two conditions have been met, the Faction with the most Battle Score points will be declared the winner.

Both Factions start the battle with a Battle Score of 2000 points. These points can be depleted by killing enemy players (one point per death), destroying Resource Towers and killing the middle dragon.

Dragons' Conquest Battle Map[edit | edit source]

Battle Lanes[edit | edit source]

The Dragons' Conquest Battle Map is separated in three main lanes. The middle lane holds Resource Towers and Teleport Points. The two side lanes hold Control Towers and Crystals. The side lanes are on elevated ground, so while players can jump from the side lanes into the middle lane, they cannot access the side lanes through the middle lane. Players will have to go back near their Faction's base in order to follow the path to the side lanes.

Resource Towers[edit | edit source]

Resource Tower.

Resource Towers hold points, so one of the primary goals in a battle is to destroy the enemy Resource Towers. A player has to dig the small pillar next to each Resource Tower to activate the destruction process, which will appear as a five minute count down. A dragon monster is located at the top of each Resource Tower and must be killed or turned away from the player digging otherwise the monster will keep interrupting. Resource Towers can be saved if a player from the owning Faction digs the little pillar before the five minute timer runs out.

Battles near Resource Towers usually revolve around the two enemy Factions trying to interrupt each other from digging. Each Faction has four Resource Towers they must defend. Each Resource Tower holds 150 Battle Score points. When a Resource Tower has been destroyed, it cannot be recovered and will remain damaged for the rest of the battle.

Resource Sites[edit | edit source]

Resource Crystals.

Resource Sites regenerate the Battle Score points of the Faction that owns them. There is one Resource Sites on the east side of the map and one on the west side. Both of them are located between Control Towers. Players can capture the Resource Sites by sitting inside the designated areas. If players from both Factions are present in the area, the Resource Site will be captured by the Faction who has the most players present. A meter will appear on the screen indicating the Resource Site's captor.

Control Towers[edit | edit source]

Control Tower.

Control Towers exist on the east and west sides of the map, before and after the Crystals. When a Faction has captured a Control Tower, the Tower will then stun and disrupt any enemy players that run through the Control Tower's area. Control Towers can be captured by digging the blue crystal inside its area. The player will have to use immunity while digging to avoid getting disrupted by the Tower. There are four Control Towers in total.

Teleport Points[edit | edit source]

Teleport Point.

Teleport Points are located throughout the battle map and can be captured by players to allow their Faction to quickly teleport at different points on the map. A Teleport Point is captured when a player digs the pillar located near or on top of the Teleport Point. After being dug, there is a two minute timer before the Teleport Point becomes available for the Faction that captured it. Players can use the Teleport Master NPC inside their Faction's base to quickly teleport to any available Teleport Points. There are five Teleport Points in total.

Middle Dragons[edit | edit source]

Two dragons, one for each Faction, will appear on top of the Tai Chi Teleport Point at the center of the battle map. Killing the enemy Faction's middle dragon will reduce their Battle Score by 200 points. Middle dragons spawn 20 minutes before the battle timer ends.

Dragon Marshals[edit | edit source]

Each Faction has a dragon sitting inside their base. If the enemy Faction kills the dragon the battle ends and the enemy Faction is declared the winner, therefore defending the dragon is very important. The dragon will instantly kill any class except for barbarians. A barbarian will be required to aggro the dragon and tank it while everyone else deals damage to the dragon, kills enemy players and protects the tanking barbarian.

Rewards[edit | edit source]

Players are rewarded with Dragonlord Treasure for winning battles inside Dragons' Conquest. The amount of Dragonlord Treasures rewarded depends on the level and number of lands the Faction owns or has conquered. Once a player right-clicks the Dragonlord Treasure, they will receive one of the following rewards:

Dragonlord's Coins can be exchange for time-limited Health and Mana charms inside a Dragons' Conquest battlefield by speaking with Vanguard Quartermaster inside the base. They can also be exchanged for special mounts at Rong Utsin at (585 665) in Archosaur.

Season Rewards[edit | edit source]

Dragons' Conquest Rankings window.

Dragons' Conquest has seasons during which Factions fight each other to get in the rankings and win special rewards. The Faction Leaders of the winning Factions will be contacted by Customer Support at the end of each season.

Note that rewards for each season are subject to change at any time, including after the season ends. After a new season begins, the reward list may also change.

The rewards for the current Dragons' Conquest season are not known. Last known season rewards are listed below, but are not guaranteed to be given as rewards for the current season.

Champion Faction:

  • ★★★Crest of Domination x5
  • Medal of Glory x45
  • Ancient Emblem x250
  • Seal of War x500
  • War Avatar Chest: A x40
  • Dull Zenith Skull x10
  • Dull Draconic Essence x35
  • Glyph Pack Level 4 x50

Second Place Faction:

  • ★★★Crest of Domination x3
  • Medal of Glory x30
  • Ancient Emblem x175
  • Seal of War x400
  • War Avatar Chest: A x20
  • Dull Zenith Skull x5
  • Dull Draconic Essence x20
  • Glyph Pack Level 4 x25

Third Place Faction:

  • ★★★Crest of Domination x2
  • Medal of Glory x25
  • Ancient Emblem x175
  • Seal of War x400
  • War Avatar Chest: A x15
  • Dull Zenith Skull x3
  • Dull Draconic Essence x10
  • Glyph Pack Level 4 x15

4th - 10th Place Faction:

  • Medal of Glory x20
  • Seal of War x300
  • Ancient Emblem x100
  • War Avatar Pack S x45
  • Dull Zenith Skull Shard x5

11th - 20th Place Faction:

  • Medal of Glory x15
  • Seal of War x200
  • War Avatar Pack S x35
  • Dull Zenith Skull Shard x3
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Requires access to: Ruins of Gianthold

Epic version of The Ruins of Gianthold is a level 24 Wilderness Adventure Area, allowing characters level 20 through 28 for full XP rewards. For the heroic version, see Ruins of Gianthold (heroic).

Frozen crystals, lava, and upturned rock formations still reveal the devastation caused by the ancient war between the giants and the dragons.


Spoilers!
The various details of the Epic map are different than on the Heroic version.
  • 2Quests
  • 6Slayer

Gianthold Farshifter[edit]

The farshifter in Gianthold, Narkonk, can teleport you to the Heroic/Epic version of three faction locations: Storm's Eye (far west), Storm's Heart (south-central), or Storm's Fist (far east), shown in aqua on the Heroic Gianthold map. This can save a lot of running time when getting to far away quests.

  • You can only be shifted to a location that you have already found (by walking there).
  • The Icon for this NPC is a yellow X instead of the green 'star' typically used to port to a different zone.
  • Using the NPC gives you the normal quest entry dialog box, allowing you to choose the usual options.

Quests[edit]

Three of the quests in this zone are given by NPCs located within the Gianthold city area:

Return to Madstone Crater[edit]

  • Bestowed by Hworrl ar'Bryssan
  • This quest may give Restored Giant Relics in the final chest

Return to Prison of the Planes[edit]

  • Bestowed by Maragogg ar'Mawn
  • This quest may give Restored Dragon Relics in the final chest

Return to Cabal for One[edit]

  • Bestowed by Ysba Stonespear
  • This quest may give Restored Elven Relics in the final chest

The quests located within the wilderness area are:

The Crucible[edit]

  • End reward given by Darsak
  • This quest may give Restored Elven Relics in the final chest

A Cry for Help[edit]

  • End reward given by Pheryl Barlo
  • This quest may give Restored Dragon Relics in the final chest

Feast or Famine[edit]

  • End reward given by Raksool
  • This quest may give Restored Elven Relics in the final chest
Dragon Warrior Enemy Territory Map

Foundation of Discord[edit]

  • End reward given by Nemeef Bakto
  • This quest may give Restored Dragon Relics in the final chest

The Maze of Madness[edit]

  • End reward given by Eebilsteenk
  • This quest may give Restored Giant Relics in the final chest

Trial by Fire[edit]

  • End reward given by Krakadoom
  • This quest may give Restored Giant Relics in the final chest

Quests By Favor[edit]

Quest NameQuest LevelTotal FavorPatronCasualNormalHardElite
The Fall of Truth (R)258Agents of Argonnessen
♦27,417
♥28,215
♠29,013
The Crucible14/249Agents of Argonnessen
♣6,257
♣11,837
♦10,898
♦45,175
♥11,368
♥46,535
♠11,837
♠47,895
Madstone Crater/Return to Madstone Crater14/2424Agents of Argonnessen
♣4,002
♣16,514
♦6,969
♦28,374
♥7,268
♥29,225
♠7,566
♠30,077
The Prison of the Planes/Return to Prison of the Planes14/2418Agents of Argonnessen
♣2,436
♣10,020
♦4,240
♦17,214
♥4,420
♥17,727
♠4,600
♠18,240
Gianthold Tor/Return to Gianthold Tor14/2421Agents of Argonnessen
♣3,650
♣15,054
♦6,356
♦25,886
♥6,628
♥26,641
♠6,900
♠27,417
The Reaver's Fate (R)1418Agents of Argonnessen
♦6,540
♥6,820
♠7,100
A Cabal for One/Return to Cabal for One14/2418Agents of Argonnessen
♣1,855
♣7,612
♦3,228
♦13,075
♥3,364
♥13,463
♠3,500
♠13,851
A Cry for Help13/2421Agents of Argonnessen
♣2,915
♣12,574
♦5,086
♦21,602
♥5,313
♥22,248
♠5,540
♠22,894
Feast or Famine13/2418Agents of Argonnessen
♣2,748
♣11,844
♦4,793
♦20,349
♥5,006
♥20,957
♠5,220
♠21,565
Foundation of Discord13/2418Agents of Argonnessen
♣2,344
♣10,093
♦4,089
♦17,339
♥4,270
♥17,856
♠4,452
♠18,373
The Maze of Madness13/2418Agents of Argonnessen
♣2,076
♣8,926
♦3,620
♦15,332
♥3,780
♥15,788
♠3,940
♠16,244
Trial by Fire13/2418Agents of Argonnessen
♣2,412
♣10,385
♦4,206
♦17,841
♥4,393
♥18,372
♠4,580
♠18,904
Total12 Quests240 FavorAgents of Argonnessen
♣22,695
♣97,085
♦46,101
♦194,185
♥48,115
♥199,905
♠50,130
♠205,645

(R) = 12-man Raid party

Random Encounters[edit]

  • (1,500 XP)
  • (3,750 XP)
  • (3,750 XP)
  • (3,000 XP)

Bonus for solving all encounters: 8,100 XP

Rare Encounters[edit]

Each Rare Encounter is worth 4,050 XP, with a 16,200 Bonus for defeating everything.

  • Defeat Ferros the Fire Giant
  • Defeat the Bone Burner Mannth
  • Defeat Baldrasan the Stone Giant
  • Defeat Cyclone the Unvanquished
  • Defeat the giant-wizard Squall
  • Defeat Druuhl the maddened seer
  • Defeat the green dragon Arkelon
  • Defeat Othrekk the Hunter

Slayer[edit]

Dragons[edit]

Dragon Warrior Enemy Territory Map Printable

  • Slay 1 Dragon assailants: 2,568 XP = 2568 xp/kill
  • Slay 2 Dragon assailants: 3,294 XP = 3294 xp/kill
  • Slay 4 Dragon assailants: 4,077 XP = 2038.5 xp/kill
  • Slay 8 Dragon assailants: 4,935 XP = 1233.75 xp/kill
  • Slay 16 Dragon assailants: 5,952 XP = 744 xp/kill
  • Slay 32 Dragon assailants: 7,308 XP = 456.75 xp/kill
  • Slay 64 Dragon assailants: 9,372 XP = 292.88 xp/kill
  • Slay 128 Dragon assailants: 12,945 XP = 202.27 xp/kill
  • Slay 256 Dragon assailants: 19,683 XP = 153.77 xp/kill

Giants[edit]

  • Slay 10 maddened Giants: 3,015 XP = 301.5 xp/kill
  • Slay 25 maddened Giants: 4,056 XP = 270.4 xp/kill
  • Slay 50 maddened Giants: 5,445 XP = 217.8 xp/kill
  • Slay 100 maddened Giants: 7,896 XP = 157.92 xp/kill
  • Slay 200 maddened Giants: 12,330 XP = 123.3 xp/kill
  • Slay 400 maddened Giants: 20,970 XP = 104.85 xp/kill
  • Slay 750 maddened Giants: 34,560 XP = 98.74 xp/kill
  • Slay 1,500 maddened Giants: 70,671 XP = 94.23 xp/kill
  • Slay 3,000 maddened Giants: 141,930 XP = 94.62 xp/kill

Other Races[edit]

  • Slay 10 other races: 3,015 XP = 301.5 xp/kill
  • Slay 25 other races: 4,056 XP = 270.4 xp/kill
  • Slay 50 other races: 5,445 XP = 217.8 xp/kill
  • Slay 100 other races: 7,896 XP = 157.92 xp/kill
  • Slay 200 other races: 12,330 XP = 123.3 xp/kill
  • Slay 400 other races: 20,970 XP = 104.85 xp/kill
  • Slay 750 other races: 34,560 XP = 98.74 xp/kill
  • Slay 1,500 other races: 70,671 XP = 94.23 xp/kill
  • Slay 3,000 other races: 141,930 XP = 94.62 xp/kill

Words of the Ancient Ones[edit]

Stormreaver's musings appear as a giant sword; Truthful One's teachings as a spear with a skull

Dragon Warrior Enemy Map

Each Explorer is worth 2,025 XP, with a 14,679 Bonus for locating everything.

Dragon Warrior Enemy Territory Map
  • Find the Stormreaver's first musing
    • Once again I return to this land of never-ending war. Giants versus dragons, the landscape itself shaped by hatred. However, this time my purpose is just. I will protect giantkind from the enemy. The enemy I know to be the Truthful One.
  • Find the Stormreaver's second musing
    • After my rebirth and days of madness, I took refuge in Siber Atoll. I was a guest of the Argonessen. More like a caged bird, in truth, but I did not mind. Much had taken place. I had much to think upon.
  • Find the Stormreaver's third musing
    • For too long has The Truthful One plagued giantkind. The blood of generations stains this ground. Ending this conflict begins with his death.
  • Find the Stormreaver's fourth musing
    • The Truthful One once brought me back to life, clouded my mind, and compelled me to destroy. Now, my mind is clear, and I know who the enemy is.
  • Find the Stormreaver's fifth musing
    • Giant brothers, hear me. This is our final war with The Thruthful One. One of us will fall. Let us fight hard, and make sure that giantkind wins this day.
  • Find the Stormreaver's sixth musing
    • All this in-fighting, giant against giant, clan against clan. What happened to the proud race I once knew? We have lived through enough insanity, no need to cause more amongst ourselves.
  • Find the Stormreaver's seventh musing
    • I am here once again to meet my destiny. The first time, it was the Quori. The second, my own madness. This time, it is to kill The Truthful One.
  • Find the Stormreaver's eighth musing
    • Among these ruins I saw a giant and a dragon, frozen in time. We too are frozen, locked in conflict, generation after generation. I hear much about a Prophecy, yet this bloodshed is caused by hatred, not some eternally-written message to us all.
  • Find the Stormreaver's ninth musing
    • I will strike The Truthful One down with his own deceit! He created this stag for dragon and giantkind to do battle, and used our longstanding conflict to fuel yet another attempt at domination. I must drag the puppet master out of hiding, and cut the strings that bind us once and for all.
  • Find the Stormreaver's tenth musing
    • Throughout my life, I have visited this land to fight, kill, wander, think. I love these hills, these mountains, and these fields. They have become a part of me.
  • Find the Stormreaver's 11th musing
    • We both should have died to defeat the Quori, so many years ago. The Truthful One failed again us inhis greed for life, and failed again when he brought me back, drenched in madness, to do evil. When he dies, it will be at my hand, staring at him with eyes that would be devoid of life, were it not for his own actions.
  • Find the Stormreaver's 12th musing
    • I must never again let the Truthful One's thoughts worm into my mind. Once, under his spell, I built a device that would have wrought a second cataclysm on Xen'drik. It is harmless now, but I leave it undestroyed. It contains mysteries I do not understand.
  • Find the Stormreaver's 13th musing
    • The Truthful One is leading these attacks, but like a coward, he fails to show up on the field of battle. Perhaps I may have to force his hand!
  • Find the Stormreaver's 14th musing
    • The time for wandering this land is over. Now the time for action begins. I must head to the Tor, and prepare for my final act as a warrior.
  • Find the Truthful One's first teaching
    • The giants never deserved the sacrifice I made for them. Not now, not ever!
  • Find the Truthful One's second teaching
    • There's little I regret, but heeding the pathetic story of entering the war against the Quori is one of my greatest blunders. He nearly had me sacrifice my life. A dragon dying to save giants would be shameful. Their screams as we crush them will be their payment for my error.
  • Find the Truthful One's third teaching
    • The Stormreaver and I sacrificed ourselves to cast the spell that defeated the Quori, all those years ago. They called it Reaver's Bane, but blamed ME for it's failure. Claiming that I didn't sacrifice enough. I contest that claim! It's not my fault the giants were too weak to dominate the land they ruled. Those with power must support it with mind and might. The giants had little of either, and failed.
  • Find the Truthful One's fourth teaching
    • These pitiful creatures wonder why Velah had to die in the Vault of Night. The answer to such a simple question is easy: She died because I wished it to happen. The world was not ready for the prophecy she sought to reveal, those words must remain secret for now. Anything that denies me victory must be treated as the enemy.
  • Find the Truthful One's fifth teaching
    • I delight in watching my dragons use the giants for sport. The giants call it battle, but how can such an easy victory be considered an actual conflict? We dragons call it having a bit of fun with our food.
  • Find the Truthful One's sixth teaching
    • The Stormreaver is once again serving as my incontrovertible puppet. He does my bidding and furthers my plans despite his complete ignorance that he does so. It will be amusing to see the look of horror on his face when he discovers that he is my unwitting ally!
  • Find the Truthful One's seventh teaching
    • I will not be denied the joy of seeing all giantkind laid to waste. My plan is too brilliant. These simpletons are unable to see their own destruction coming for them. Watching their downfall will be a moment I will savor for all eternity.
  • Find the Truthful One's eighth teaching
    • My dragons are serving me well. Their power cannot be contained by giantkind, or even the supine and uncertain chamber of Argonessen. I look forward to seeing them serving me again in un-death. Nothing says power like power reborn.
  • Find the Truthful One's ninth teaching
    • Argonnessen and their slavish attention to prophesy. Their study turns to (flounder?), because they fail to understand what they see! They need a better guide. And who better than me to serve that role?
  • Find the Truthful One's tenth teaching
    • Throughout my life, I have visited this land to fight, kill, wander, think. I love these hills, these mountains, and these fields. They have become a part of me.
  • Find the Truthful One's 11th teaching
    • Have the giants always been this stupid, clumsy, and weak? It seems like they've gotten even weaker over the years. They walk into my trap so easily. I'd almost prefer a little more.. sport.. as I watch their kind crumble.
  • Find the Truthful One's 12th teaching
    • I knew the Stormreaver would be unable to sit idly by while his kind gathered into my trap. When they die together, it'll be a trully exquisite moment!
  • Find the Truthful One's 13th teaching
    • Seeing my last plan fall apart during its final moments was an unfortunate experience. I so look forward to seeing the Reaver's Bane used to lay the land bare! But I will not be denied the pleasure of watching giantkind die this time.
  • Find the Truthful One's 14th teaching
    • Unlike the sinuous and tentative nature of prophecy, I KNOW what the future holds. Dragons will kill giant after giant, thinning the herd until I activate the Doomsday Device, while a shocked Stormreaver watches and sees his role in his race's undoing! It will be an excellent end to a long war.
  • Find the Truthful One's 15th teaching
    • It was unfortunate to lose my body all those years ago, but I do enjoy some aspects of being undead. To be able to think free of the worry of mortality is a freeing experience!

Monsters[edit]

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